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Build Your Own Metaverse with Unity

You're reading from  Build Your Own Metaverse with Unity

Product type Book
Published in Sep 2023
Publisher Packt
ISBN-13 9781837631735
Pages 586 pages
Edition 1st Edition
Languages
Concepts
Author (1):
David Cantón Nadales David Cantón Nadales
Profile icon David Cantón Nadales

Table of Contents (20) Chapters

Preface 1. Part 1: Getting Started
2. Chapter 1: Getting Started with Unity and Firebase 3. Chapter 2: Preparing Our Player 4. Chapter 3: Preparing Our Home Sweet Home: Part 1 5. Chapter 4: Preparing Our Home Sweet Home: Part 2 6. Chapter 5: Preparing a New World for Travel 7. Part 2: And Now, Make It Metaverse!
8. Chapter 6: Adding a Registration and Login Form for Our Users 9. Chapter 7: Building an NPC That Allows Us to Travel 10. Chapter 8: Acquiring a House 11. Chapter 9: Turning Our World into a Multiplayer Room 12. Chapter 10: Adding Text and a Voice Chat to the Room 13. Part 3: Adding Fun Features Before Compiling
14. Chapter 11: Creating an NPC That Allows Us to Change Our Appearance 15. Chapter 12: Streaming Video Like a Cinema 16. Chapter 13: Adding Compatibility for the Meta Quest 2 17. Chapter 14: Distributing 18. Index 19. Other Books You May Enjoy

Traveling to the selected world

As previously mentioned, if we travel to World 1, the player does not appear. This is normal. We must bear in mind that every time we create a new navigable world, we must have the same world configuration in the destination world as the one we traveled to in order to be able to land properly.

In this case, in World 1, we don’t have the SpawnPoint Prefab we created in the preceding chapter in the scene, so the player doesn’t find a place to appear. We also don’t have our NPC there to travel to, so if we manage to travel there, we have no way to go back or continue navigating to other worlds.

In the following section, we will correct this problem. We will create the interface with a Canvas to allow the user to interact with the NPC again.

Canvas

To fix this, we will follow these steps and you will need to repeat them for every new scene you build in the future, as long as you want to allow travel there:

  1. Open the...
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