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Build Your Own Metaverse with Unity

You're reading from  Build Your Own Metaverse with Unity

Product type Book
Published in Sep 2023
Publisher Packt
ISBN-13 9781837631735
Pages 586 pages
Edition 1st Edition
Languages
Concepts
Author (1):
David Cantón Nadales David Cantón Nadales
Profile icon David Cantón Nadales

Table of Contents (20) Chapters

Preface 1. Part 1: Getting Started
2. Chapter 1: Getting Started with Unity and Firebase 3. Chapter 2: Preparing Our Player 4. Chapter 3: Preparing Our Home Sweet Home: Part 1 5. Chapter 4: Preparing Our Home Sweet Home: Part 2 6. Chapter 5: Preparing a New World for Travel 7. Part 2: And Now, Make It Metaverse!
8. Chapter 6: Adding a Registration and Login Form for Our Users 9. Chapter 7: Building an NPC That Allows Us to Travel 10. Chapter 8: Acquiring a House 11. Chapter 9: Turning Our World into a Multiplayer Room 12. Chapter 10: Adding Text and a Voice Chat to the Room 13. Part 3: Adding Fun Features Before Compiling
14. Chapter 11: Creating an NPC That Allows Us to Change Our Appearance 15. Chapter 12: Streaming Video Like a Cinema 16. Chapter 13: Adding Compatibility for the Meta Quest 2 17. Chapter 14: Distributing 18. Index 19. Other Books You May Enjoy

Preparing a New World for Travel

After having designed an impressive meeting point in Chapter 3, Preparing Our Home Sweet Home: Part 1, we will need another scene for our users to travel to. In this second world we are going to design, we will focus on creating a neighborhood-type scene, with houses, sidewalks, lampposts, and some more details. The future intention of this scene is that the players will be able to purchase these houses. We will see this in Chapter 8, Acquiring a House.

The big difference in this chapter, compared to Chapters 3 and 4, is that the buildings will be loaded dynamically in the scene; that is to say, we will create records in the Firebase database with references to Prefabs in the project, and when executing the scene, they will be created.

This offers us great versatility to have a dynamic world. Loading one building Prefab or another will be customizable from the database.

We will cover the following topics:

  • Designing the scene
  • Adding...
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