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Blueprints Visual Scripting for Unreal engine

You're reading from   Blueprints Visual Scripting for Unreal engine Build professional 3D games with Unreal Engine 4's Visual Scripting system

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Product type Paperback
Published in Jul 2015
Publisher Packt
ISBN-13 9781785286018
Length 188 pages
Edition 1st Edition
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Author (1):
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Brenden Sewell Brenden Sewell
Author Profile Icon Brenden Sewell
Brenden Sewell
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Table of Contents (10) Chapters Close

Chapter 3. Creating Screen UI Elements

At the core of any game experience is the method the game designers use to communicate the goals and rules of the game to the player. One method of doing this, which is common across all forms of games, is through the use of a Graphical User Interface (GUI) to display and broadcast important information to the player. In this chapter, we will be setting up a GUI that will track the player's health, stamina, and ammo, and we will set up a counter that will display the objectives to the player. You will learn how to set up a basic user interface using Unreal's GUI editor and how to use Blueprints to tie that interface to gameplay values. We will create UI elements using the Unreal Motion Graphics UI Designer (UMG). In the process, we will cover the following topics:

  • Creating UI elements using UMG
    • Drawing UI elements with the widget designer
    • Setting up Blueprints to display the GUI
  • Creating widget Blueprints to modify the values displayed...
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