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Blender 3D Printing by Example

You're reading from   Blender 3D Printing by Example Learn to use Blender's modeling tools for 3D printing by creating 4 projects

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Product type Paperback
Published in Dec 2017
Publisher Packt
ISBN-13 9781788390545
Length 430 pages
Edition 1st Edition
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Author (1):
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Vicky Somma Vicky Somma
Author Profile Icon Vicky Somma
Vicky Somma
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Table of Contents (16) Chapters Close

Preface 1. Thinking about Design Requirements 2. Using a Background Image and Bezier Curves FREE CHAPTER 3. Converting a Bezier Curve to a Properly Sized 3D Mesh 4. Flattening a Torus and Boolean Union 5. Building a Base with Standard Meshes and a Mirror 6. Cutting Half Circle Holes and Modifier Management 7. Customizing with Text 8. Using Empties to Model the Base of the House 9. Mesh Modeling and Positioning the Details 10. Making Textures with the Array Modifier and Scalable Vector Graphics 11. Applying Textures with Boolean Intersection 12. Making Organic Shapes with the Subdivision Surface Modifier 13. Trial and Error – Topology Edits 14. Coloring Models with Materials and UV Maps 15. Troubleshooting and Repairing Models

Modeling the base of the house

Before I start modeling my house, I'm going to take a moment and reflect on my plan. You are not limited to just the images you imported into Blender. You can refer to images outside Blender as well as your own memory and recollection. Looking at another image, I notice that the room to the right of the house is actually inset a bit from the main structure:

The side room is inset from the main structure

There are many ways to attack this shape. I'm going to start with the cube we used for scaling the empty earlier. I'm going scale it down to the length, height, and depth of the main structure. Then I'll raise that up to make the roof. Finally, I'll do an offshoot for that extra room.

There are two techniques I can use to size the cube to match the main structure of the house. First, I can use scale like we did earlier...

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