Summary
In this chapter, we learned how to create materials and apply them to a model. We also learned how to use material nodes to create an Edge Mask, which was used to shade the edges and simulate edge wear. Finally, we set up the lighting for the scene and rendered the image. These skills are necessary to turn any 3D model into a presentable result and will likely be used in nearly every project you work on in the future.
In the next chapter, we will continue learning about modeling techniques and getting some practice with the ones that we already learned about by creating a futuristic sci-fi race ship. We will also learn about some new texturing techniques.