Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases now! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Blender 3D Basics Beginner's Guide Second Edition

You're reading from   Blender 3D Basics Beginner's Guide Second Edition A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7

Arrow left icon
Product type Paperback
Published in Aug 2014
Publisher Packt
ISBN-13 9781783984909
Length 526 pages
Edition 1st Edition
Tools
Arrow right icon
Author (1):
Arrow left icon
Gordon Fisher Gordon Fisher
Author Profile Icon Gordon Fisher
Gordon Fisher
Arrow right icon
View More author details
Toc

Table of Contents (15) Chapters Close

Preface 1. Introducing Blender and Animation 2. Getting Comfortable Using the 3D View FREE CHAPTER 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning Your Work, Working Your Plan 8. Making the Sloop 9. Finishing Your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving Your Lighting and Camera Work 12. Rendering and Compositing A. Pop Quiz Answers Index

Time for action – using a NURBS surface to make the mainsail

You have used Subdivision Surfaces to model the sloop's hull and Bézier curves to make the rudder and keel. Now, you will use a NURBS (Non Uniform Rational B Spline) surface to make the mainsail:

  1. Press Ctrl + NumPad 3 to see the Left view. Zoom out so you can see the whole sloop.
  2. Press Shift + S and select Cursor to Center.
  3. Put the cursor between the boom and gaff in the middle of where the sail will be.
  4. Press Shift + A. Choose Add Surface and then NURBS Surface.
  5. In the Tool Shelf's Add Surface Patch subpanel, check the Align to View checkbox.
  6. Press the Tab key to get into Edit Mode.
  7. In the Properties window, select the Object Data button; it has two dots that hold up a surface at one end.
  8. In the Properties window, the Active Spline subpanel appears; check the checkboxes for Endpoint: U and Endpoint: V.
  9. In the 3D View, zoom into the area between the boom and the gaff. Press A to deselect all the control points. Press...
lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime