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Blender 3D Basics Beginner's Guide Second Edition

You're reading from   Blender 3D Basics Beginner's Guide Second Edition A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7

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Product type Paperback
Published in Aug 2014
Publisher Packt
ISBN-13 9781783984909
Length 526 pages
Edition 1st Edition
Tools
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Author (1):
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Gordon Fisher Gordon Fisher
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Gordon Fisher
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Table of Contents (15) Chapters Close

Preface 1. Introducing Blender and Animation 2. Getting Comfortable Using the 3D View FREE CHAPTER 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning Your Work, Working Your Plan 8. Making the Sloop 9. Finishing Your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving Your Lighting and Camera Work 12. Rendering and Compositing A. Pop Quiz Answers Index

Time for action – seeing ray tracing

In the following steps, you'll see ray tracing in action demonstrated with three simple spheres:

  1. Open up a new file.
  2. Delete the default cube.
  3. Press Shift + A. Create UV Sphere from the Add Mesh menu.
  4. In the 3D View Tool Shelf, click on the tab for the Tools subpanel, and set Shading to Smooth.
  5. Press 0 on the NumPad to get the Camera view.
  6. Press Shift + D to make a copy of the sphere. Move the new sphere to the right and release it next to the original.
  7. In the Properties window, choose the Material button from the header.
  8. Click on the New button and set the color in the Diffuse subpanel to red.
  9. Select the original sphere again.
  10. Press Shift + D to make a copy. Move the new sphere next to the original one on the left.
  11. In the Properties window, click on the New button and set the color in the Diffuse subpanel to blue.
  12. Select the center sphere again.
  13. In the Properties window, click on the New button to create a new material.
  14. In the Mirror subpanel, check the...
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