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Bare-Metal Embedded C Programming

You're reading from   Bare-Metal Embedded C Programming Develop high-performance embedded systems with C for Arm microcontrollers

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Product type Paperback
Published in Sep 2024
Publisher Packt
ISBN-13 9781835460818
Length 438 pages
Edition 1st Edition
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Author (1):
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Israel Gbati Israel Gbati
Author Profile Icon Israel Gbati
Israel Gbati
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Table of Contents (21) Chapters Close

Preface 1. Chapter 1: Setting Up the Tools of the Trade FREE CHAPTER 2. Chapter 2: Constructing Peripheral Registers from Memory Addresses 3. Chapter 3: Understanding the Build Process and Exploring the GNU Toolchain 4. Chapter 4: Developing the Linker Script and Startup File 5. Chapter 5: The “Make” Build System 6. Chapter 6: The Common Microcontroller Software Interface Standard (CMSIS) 7. Chapter 7: The General-Purpose Input/Output (GPIO) Peripheral 8. Chapter 8: System Tick (SysTick) Timer 9. Chapter 9: General-Purpose Timers (TIM) 10. Chapter 10: The Universal Asynchronous Receiver/Transmitter Protocol 11. Chapter 11: Analog-to-Digital Converter (ADC) 12. Chapter 12: Serial Peripheral Interface (SPI) 13. Chapter 13: Inter-Integrated Circuit (I2C) 14. Chapter 14: External Interrupts and Events (EXTI) 15. Chapter 15: The Real-Time Clock (RTC) 16. Chapter 16: Independent Watchdog (IWDG) 17. Chapter 17: Direct Memory Access (DMA) 18. Chapter 18: Power Management and Energy Efficiency in Embedded Systems 19. Index 20. Other Books You May Enjoy

An introduction to build systems

In the world of software development, build systems are pivotal tools that enable the transformation of source code into executable programs or other usable software formats. These systems automate the process of compiling and linking code, managing dependencies, and ensuring that software builds are reproducible and efficient. Simply put, a build system refers to a set of tools that automate the processes of compiling source code into binary code, linking binaries with libraries, and packaging the results into deployable software units. These systems are designed to handle complex dependency chains by tracking which parts of a software project need recompilation, thereby optimizing the build process. Build systems are responsible for a range of tasks. These include the following:

  • Dependency management: This involves identifying and resolving interdependencies among various components or libraries that software requires.
  • Code compilation...
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