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Augmented Reality for Developers

You're reading from   Augmented Reality for Developers Build practical augmented reality applications with Unity, ARCore, ARKit, and Vuforia

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Product type Paperback
Published in Oct 2017
Publisher Packt
ISBN-13 9781787286436
Length 548 pages
Edition 1st Edition
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Authors (2):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
Krystian Babilinski Krystian Babilinski
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Krystian Babilinski
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Toc

Table of Contents (10) Chapters Close

Preface 1. Augment Your World FREE CHAPTER 2. Setting Up Your System 3. Building Your App 4. Augmented Business Cards 5. AR Solar System 6. How to Change a Flat Tire 7. Augmenting the Instruction Manual 8. Room Decoration with AR 9. Poke the Ball Game

Targeting iOS

This section will help you set up your macOS for iOS development from Unity for iPhones and iPads. The requirements are not specific to augmented reality; these are the same steps required by anyone building any iOS app from Unity. The process is also well-documented elsewhere, including the Unity documentation at https://docs.unity3d.com/Manual/iphone-GettingStarted.html.

The downside of Apple's closed ecosystem is you must use macOS as your development machine to develop for iOS. That's just the way it is. The upside is that the setup process is very straightforward.

The steps include the following:

  1. Having an Apple ID.
  2. Installing Xcode.
  3. Configuring Unity Player Settings for iOS.
  4. Building and running.

Okay, let's take a bite of this apple.

Having an...

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