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Artificial Intelligence for Robotics

You're reading from   Artificial Intelligence for Robotics Build intelligent robots using ROS 2, Python, OpenCV, and AI/ML techniques for real-world tasks

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Product type Paperback
Published in Mar 2024
Publisher Packt
ISBN-13 9781805129592
Length 344 pages
Edition 2nd Edition
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Author (1):
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Francis X. Govers III Francis X. Govers III
Author Profile Icon Francis X. Govers III
Francis X. Govers III
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Table of Contents (18) Chapters Close

Preface 1. Part 1: Building Blocks for Robotics and Artificial Intelligence
2. Chapter 1: The Foundation of Robotics and Artificial Intelligence FREE CHAPTER 3. Chapter 2: Setting Up Your Robot 4. Chapter 3: Conceptualizing the Practical Robot Design Process 5. Part 2: Adding Perception, Learning, and Interaction to Robotics
6. Chapter 4: Recognizing Objects Using Neural Networks and Supervised Learning 7. Chapter 5: Picking Up and Putting Away Toys using Reinforcement Learning and Genetic Algorithms 8. Chapter 6: Teaching a Robot to Listen 9. Part 3: Advanced Concepts – Navigation, Manipulation, Emotions, and More
10. Chapter 7: Teaching the Robot to Navigate and Avoid Stairs 11. Chapter 8: Putting Things Away 12. Chapter 9: Giving the Robot an Artificial Personality 13. Chapter 10: Conclusions and Reflections 14. Answers 15. Index 16. Other Books You May Enjoy Appendix

Introducing the hardware for the robot

I designed Albert the Robot to perform one manual task – picking up toys. As such, I chose a set of motors, a speaker, and a robot arm as effectors, and a camera and microphone as sensors. Here is a labeled diagram of what Albert looks like:

Figure 12.1 – Albert the Robot

Figure 12.1 – Albert the Robot

In the following sections, we will look at how I put Albert together.

Effectors – base, motors, and wheels

The robot base is a two-layer aluminum allow frame that I purchased at https://www.amazon.com/gp/product/B093WDD9N5. This base uses Mecanum wheels, which have the unique ability to move the chassis not just forward and back, but sideways and at any angle. For video game fans, this sideways movement is sometimes called strafing. You will note that the wheels have smaller rollers mounted at 45-degree angles. These convert various inputs into multiple directions. Moving all four motors forward, not surprisingly, results...

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