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Artificial Intelligence and Machine Learning Fundamentals

You're reading from   Artificial Intelligence and Machine Learning Fundamentals Develop real-world applications powered by the latest AI advances

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Product type Paperback
Published in Dec 2018
Publisher
ISBN-13 9781789801651
Length 330 pages
Edition 1st Edition
Languages
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Author (1):
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Zsolt Nagy Zsolt Nagy
Author Profile Icon Zsolt Nagy
Zsolt Nagy
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Toc

Game AI with the Minmax Algorithm and Alpha-Beta Pruning


In the first two topics, we saw how hard it was to create a winning strategy for a simple game such as Tic-Tac-Toe. The last topic introduced a few structures for solving search problems with the A* algorithm. We also saw that tools such as the simpleai library help us reduce the effort we put in to describe a task with code.

We will use all of this knowledge to supercharge our game AI skills and solve more complex problems.

Search Algorithms for Turn-Based Multiplayer Games

Turn-based multiplayer games such as Tic-Tac-Toe are similar to pathfinding problems. We have an initial state, and we have a set of end states, where we win the game.

The challenge with turn-based multiplayer games is the combinatoric explosion of the opponent's possible moves. This difference justifies treating turn-based games differently than a regular pathfinding problem.

For instance, in the Tic-Tac-Toe game, from an empty board, we can select one of the nine...

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