Summary
We finished the platform game because that is all there is space for. Why not try to implement some or all of the following improvements and features?
Change the code in the Player
class to make Bob gradually accelerate and decelerate instead of always running at full speed. Simply increment the velocity for each frame that the player is holding down left or right, and decrement it for each frame they are not.
Once you have achieved this, add the preceding code to the collision detection switch
block in the update
method to make the player skid on snow, speed up on concrete, and have a different walking/landing sound effect for each tile type.
Draw a gun on Bob, and adjust the height that the Bullet
object is spawned at to appear as if it is coming from the barrel of his machine gun.
Make some objects pushable. Add an isPushable
member to GameObject
and make the collision detection simply knock the object back a little. Perhaps, Bob could push mine carts into fire to jump over extra...