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Advanced C++

You're reading from   Advanced C++ Master the technique of confidently writing robust C++ code

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Product type Paperback
Published in Oct 2019
Publisher
ISBN-13 9781838821135
Length 762 pages
Edition 1st Edition
Languages
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Authors (5):
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Olena Lizina Olena Lizina
Author Profile Icon Olena Lizina
Olena Lizina
Rakesh Mane Rakesh Mane
Author Profile Icon Rakesh Mane
Rakesh Mane
Gazihan Alankus Gazihan Alankus
Author Profile Icon Gazihan Alankus
Gazihan Alankus
Brian Price Brian Price
Author Profile Icon Brian Price
Brian Price
Vivek Nagarajan Vivek Nagarajan
Author Profile Icon Vivek Nagarajan
Vivek Nagarajan
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Toc

Table of Contents (11) Chapters Close

About the Book 1. Anatomy of Portable C++ Software 2A. No Ducks Allowed – Types and Deduction FREE CHAPTER 2B. No Ducks Allowed – Templates and Deduction 3. No Leaks Allowed - Exceptions and Resources 4. Separation of Concerns - Software Architecture, Functions, and Variadic Templates 5. The Philosophers' Dinner – Threads and Concurrency 6. Streams and I/O 7. Everybody Falls, It's How You Get Back Up – Testing and Debugging 8. Need for Speed – Performance and Optimization 1. Appendix

Summary

In this chapter, we learned about working with threads that are supported by the C++ Standard Library. This is fundamental if we want to write robust, fast, and clear multithreaded applications.

We started by looking at general concepts regarding concurrency – what parallel, concurrent, synchronous, asynchronous, and threaded execution is. Having a clear understanding of these concepts allowed us to understand the architectural design of the multithreaded application.

Next, we looked at the different issues that we faced while developing multithreaded applications, such as data hazards, race conditions, and deadlocks. Understanding these issues helped us build a clear synchronized architecture for our projects. We considered the synchronization concept on some real-life examples, which gave us a good understanding of the challenges that we may face while programming threaded applications.

Next, we tried to work with different Standard Library primitives for synchronization...

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