Build a solid foundation for game design and game development
Understand the fundamentals of 3D such as coordinates, spaces, vectors, and cameras
Get to grips with essential Unity concepts including characters, scenes, terrains, objects and more
Description
This book, written by a team of experts at Unity Technologies, follows an informal, demystifying approach to the world of game development.
Within Unity 3D Game Development, you will learn to:
Design and build 3D characters and game environments
Think about the users’ interactions with your game
Develop an interface and apply visual effects to add an emotional connection to your world
Gain a solid foundation of sound design, animations, and lighting
Build, test, and add final touches
The book contains expert insights that you’ll read before you look into the project on GitHub to understand all the underpinnings. This way, you get to see the end result, and you’re allowed to be creative and give your own thoughts to design, as well as work through the process with the new tools we introduce.
Join the book community on Discord to read this book with Unity game developers, and the team of authors. Ask questions, build teams, chat with the authors, participate in events and much more. The link to join is included in the book.
What you will learn
Learn fundamentals of designing a 3D game and C# scripting
Design your game character and work through their mechanics and movements
Create an environment with Unity Terrain and ProBuilder
Explore instantiation and rigid bodies through physics theory and code
Implement sound, lighting effects, trail rendering, and other dynamic effects
Create a short, fully functional segment of your game in a vertical slice
Polish your game with performance tweaks
Join the ‘book-club to read alongside other users and Unity experts, and ask the authors for help when stuck
Russell Craig is a Sr. Software Engineer at Unity. He has 10 years of professional Unity simulation experience in the areas of app development, product hardware/firmware, sensor and medical training simulations, and AR/VR development.
Travis Baptiste is an Artist, father, gamer, and veteran. As a Freelance 3D Artist, he has sharpened his skills through modeling and rendering 3D assets and sketching concepts for projects.
Ryan Stunkel is a professional sound designer for video games who runs Blipsounds. In addition, Ryan is also a teacher and mentor to a community of sound designers through his youtube channel.
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