Summary
In this chapter, we embarked on a fascinating journey through the world of sound and particles, understanding their physical properties and delving into the implementation of these real-world phenomena in Unity scenes for heightened immersive experiences in XR.
Upon reaching the end of this chapter, you should now be capable of not only constructing end-to-end XR applications with intricate interactions or animations but also feel comfortable enhancing these creations, by effectively using Unity’s audio and Particle Systems to introduce an additional layer of realism to your XR scenes.
The XR development concepts we’ve covered so far in this book have largely been aimed at those at the beginner to intermediate levels. However, as we move forward, we have something truly unique and enriching in store for you. The following chapter will further elevate your XR development skills by introducing you to some of the most significant and advanced techniques in...