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WebGL Beginner's Guide

You're reading from   WebGL Beginner's Guide If you're a JavaScript developer who wants to take the plunge into 3D web development, this is the perfect primer. From a basic understanding of WebGL structure to creating realistic 3D scenes, everything you need is here.

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849691727
Length 376 pages
Edition 1st Edition
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Table of Contents (18) Chapters Close

WebGL Beginner's Guide
Credits
About the Authors
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with WebGL FREE CHAPTER 2. Rendering Geometry 3. Lights! 4. Camera 5. Action 6. Colors, Depth Testing, and Alpha Blending 7. Textures 8. Picking 9. Putting It All Together 10. Advanced Techniques Index

Time for action – Goraud shading


  1. Open the file ch3_Sphere_Goraud_Phong.html in your HTML5 browser. You will see something similar to the following screenshot:

  2. The interface looks a little bit more elaborate than the diffuse lighting example. Let's stop here for a moment to explain these widgets:

    • Light color (light diffuse term): As mentioned at the beginning of the chapter, we can have a case where our light is not white. We have included a color selector widget here for the light color so you can experiment with different combinations.

    • Light ambient term: The light ambient property. In this example, a gray value: r = g = b.

    • Light specular term: The light specular property. A gray value: r=g=b.

    • X,Y,Z: The coordinates that define the light orientation.

    • Sphere color (material diffuse term): The material diffuse property. We have included a color selector so you can try different combinations for the r, g, b channels.

    • Material ambient term : The material ambient property. We have included it...

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