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WebGL Beginner's Guide

You're reading from   WebGL Beginner's Guide If you're a JavaScript developer who wants to take the plunge into 3D web development, this is the perfect primer. From a basic understanding of WebGL structure to creating realistic 3D scenes, everything you need is here.

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849691727
Length 376 pages
Edition 1st Edition
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Table of Contents (18) Chapters Close

WebGL Beginner's Guide
Credits
About the Authors
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with WebGL FREE CHAPTER 2. Rendering Geometry 3. Lights! 4. Camera 5. Action 6. Colors, Depth Testing, and Alpha Blending 7. Textures 8. Picking 9. Putting It All Together 10. Advanced Techniques Index

Summary


In this chapter, we have covered the basic concepts behind object animation in WebGL. Specifically we have learned about the difference between local and global transformations. We have seen how matrix stacks allows us saving and retrieving the Model-View matrix and how a stack allows us to implement local transformation.

We learned to use JavaScript timers for animation. The fact that an animation timer is not tied up to the rendering cycle gives a lot of flexibility. Think a moment about it: the time in the scene should be independent of how fast you can render it on your computer. We also distinguished between animation and simulation strategies and learned what problems they solve.

We discussed a couple of methods to optimize animations through a practical example and we have seen what we need to do to implement these optimizations in the code.

Finally, interpolation methods and sprites were introduced and the Runge's phenomenon was explained.

In the next chapter, we will play with...

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