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Visual Studio 2019 Tricks and Techniques

You're reading from   Visual Studio 2019 Tricks and Techniques A developer's guide to writing better code and maximizing productivity

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Product type Paperback
Published in Jan 2021
Publisher Packt
ISBN-13 9781800203525
Length 386 pages
Edition 1st Edition
Languages
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Authors (2):
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Aaron Cure Aaron Cure
Author Profile Icon Aaron Cure
Aaron Cure
Paul Schroeder Paul Schroeder
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Paul Schroeder
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Toc

Table of Contents (21) Chapters Close

Preface 1. Section 1: Visual Studio IDE Productivity Essentials
2. Chapter 1: Flavors of Visual Studio FREE CHAPTER 3. Chapter 2: Keyboard Shortcuts 4. Chapter 3: IDE Tips and Tricks 5. Chapter 4: Working with a Repository 6. Chapter 5: Working with Snippets 7. Chapter 6: Database Explorers 8. Chapter 7: Compiling, Debugging, and Versioning 9. Section 2: Customizing Project Templates and Beyond
10. Chapter 8: Introduction to Project and Item Templates 11. Chapter 9: Creating Your Own Templates 12. Chapter 10: Deploying Custom Templates 13. Section 3: Leveraging Extensions for the Win
14. Chapter 11: Overviewing Visual Studio 2019 Extensions 15. Chapter 12: Overviewing VS Code Extensions 16. Chapter 13: CodeMaid is Your Friend 17. Chapter 14: Be Your Team's Hero with CodeGenHero 18. Chapter 15: Secure Code with Puma Scan 19. Other Books You May Enjoy Appendix

Introducing CodeGenHeroâ„¢

Ever noticed how users can better describe what they want after seeing what they don't want? Ever given a demo of a freshly completed functionality only to have someone verbalize a missed requirement that will require significant redesign? Does anyone on your development team resist creating maintainable, layered architectures because of the extra time and effort to change? Do you simply have too much to code and too little time? If any of these questions hit the mark and you are creating enterprise-grade applications, then CodeGenHeroâ„¢ is something you want to investigate.

The CodeGenHeroâ„¢ Visual Studio extension reverse-engineers your database schema and stores that metadata for use by code generation templates. Templates use this metadata to output any number of useful class files. In fact, while the templates demonstrated in this chapter output C# code, there is no reason why templates you use or write yourself cannot output...

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