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Virtual Filmmaking with Unreal Engine 5

You're reading from   Virtual Filmmaking with Unreal Engine 5 A step-by-step guide to creating a complete animated short film

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Product type Paperback
Published in Feb 2024
Publisher Packt
ISBN-13 9781801813808
Length 480 pages
Edition 1st Edition
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Author (1):
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Hussin Khan Hussin Khan
Author Profile Icon Hussin Khan
Hussin Khan
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Toc

Table of Contents (23) Chapters Close

Preface 1. Part 1:Pre-Production: Project Development and Gathering Resources
2. Chapter 1: Getting Started with Unreal Engine FREE CHAPTER 3. Chapter 2: Understanding the Principles of Photography, Film Cameras, and Lenses 4. Chapter 3: Understanding the Art of Storytelling and Creating Your Storyboard 5. Part 2: Production: Creating the Environment
6. Chapter 4: Importing 3D Objects and Creating Levels 7. Chapter 5: Creating Environments with Quixel Megascans 8. Chapter 6: Creating and Applying Materials to 3D Meshes 9. Part 3: Production: Adding and Animating Characters
10. Chapter 7: Creating Actors with Unreal Engine MetaHumans 11. Chapter 8: Retargeting the MetaHumans for Unreal Engine 5 12. Chapter 9: Adding Animations and Facial Expressions to Your MetaHuman Characters 13. Part 4: Production: Shooting the Scene
14. Chapter 10: Adding and Animating Virtual Cameras Using the Level Sequencer 15. Chapter 11: Enhancing Set Dressing, Retiming Shots, and Adding Niagara Particles 16. Chapter 12: Setting the Mood with Lighting and Adding Post-Processing Effects 17. Part 5: Post-Production: Adding Post-Processing Effects and Music
18. Chapter 13: Exploring Color Management, Additional Camera Settings, and Rendering Your Shots 19. Chapter 14: Adding Sound and Finalizing Your Virtual Film 20. Index 21. Other Books You May Enjoy Appendix: Creating Material IDs Using Blender

Defining surfaces for Material ID application

In this section, we will identify surfaces we would like to assign the materials to. In Blender, this is a very straightforward task. I have identified a few, as shown in Appendix Figure 4:

Appendix Figure 4: Material ID parts for the cryo-chamber

Appendix Figure 4: Material ID parts for the cryo-chamber

There are nine parts of the cryo-pod that you will need to create Material IDs for. Although I do not recommend applying this many materials to an object due to draw calls, we will use this as a practice-makes-perfect scenario. The more practice you get, the better you will remember how to do it.

Let’s continue with the process:

  1. With the 3D object still open and selected in Blender (it should have an orange outline), in the Outliner, select the Bed object. In the Properties panel, click the Material Properties icon (beach ball icon), then rename lambert1 to Bed:
Appendix Figure 5: Renaming materials for all objects

Appendix Figure 5: Renaming materials for all objects

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