Creating glowing materials with static emissive lighting
If you've ever seen a movie such as Tron: Legacy or any game area with neon lights and the like, it may seem very computationally expensive to have that in our levels because of how they have a lot of lighting going on. We can add this efficiently to our materials by using the emissive property.
Getting ready
Before we start working within the Unreal Editor, we will need to have a project to work with:
First, open up the Unreal Editor by clicking on the Launch button from the Unreal Engine Launcher.
Start a new project from the Project Browser tab by selecting the New Project tab. Select First person and make sure that With Starter Content is selected. Give the project a Name (
Cookbook_Chapter7
). Once you are done, click on Create Project.You should see a level similar to this:
How to do it…
The first thing we are going to want to do is open up a level that is made for this kind of lighting.
Open up the
Empty Room
map created in theExample...