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Unreal Engine Game Development Blueprints

You're reading from   Unreal Engine Game Development Blueprints Discover all the secrets of Unreal Engine and create seven fully functional games with the help of step-by-step instructions

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Product type Paperback
Published in Dec 2015
Publisher Packt
ISBN-13 9781784397777
Length 352 pages
Edition 1st Edition
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Author (1):
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Nicola Valcasara Nicola Valcasara
Author Profile Icon Nicola Valcasara
Nicola Valcasara
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Toc

What do we need?

Anyone knows how tic-tac-toe works: it is a 1vs1 game that is played in a 3 x 3 grid, where the goal is to create a sequence of three symbols of the same type in a horizontal, vertical, or diagonal row. The game is turn-based, where each player can place his symbol (typically O or X) anywhere in the grid.

This game has a huge history and many people have written books and programs talking about it. We will be a part of them, discovering how even the simplest game can be complicated when talking about computer games.

In order to create this game, we need the following:

  • A static camera that is always pointing to the grid
  • A 3 x 3 grid that is made by nine individual square Static Mesh
  • Two Symbols: O and X
  • A user interface showing which player can make his move and the state of the game
  • A game logic: a controller for the grid state and a turn handler
You have been reading a chapter from
Unreal Engine Game Development Blueprints
Published in: Dec 2015
Publisher: Packt
ISBN-13: 9781784397777
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