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Unreal Engine 5 Game Development with C++ Scripting

You're reading from   Unreal Engine 5 Game Development with C++ Scripting Become a professional game developer and create fully functional, high-quality games

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Product type Paperback
Published in Aug 2023
Publisher Packt
ISBN-13 9781804613931
Length 384 pages
Edition 1st Edition
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Author (1):
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ZHENYU GEORGE LI ZHENYU GEORGE LI
Author Profile Icon ZHENYU GEORGE LI
ZHENYU GEORGE LI
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Toc

Table of Contents (18) Chapters Close

Preface 1. Part 1 – Getting Started with Unreal C++ Scripting
2. Chapter 1: Creating Your First Unreal C++ Game FREE CHAPTER 3. Chapter 2: Editing C++ Code in Visual Studio 4. Chapter 3: Learning C++ and Object-Oriented Programming 5. Chapter 4: Investigating the Shooter Game’s Generated Project and C++ Code 6. Part 2 – C++ Scripting for Unreal Engine
7. Chapter 5: Learning How to Use UE Gameplay Framework Base Classes 8. Chapter 6: Creating Game Actors 9. Chapter 7: Controlling Characters 10. Chapter 8: Handling Collisions 11. Chapter 9: Improving C++ Code Quality 12. Part 3: Making a Complete Multiplayer Game
13. Chapter 10: Making Pangaea a Network Multiplayer Game 14. Chapter 11: Controlling the Game Flow 15. Chapter 12: Polishing and Packaging the Game 16. Index 17. Other Books You May Enjoy

Part 2 – C++ Scripting for Unreal Engine

In this part, we will introduce the essential classes in Unreal Engine and the C++ scripting skills required to create the top-down game Pangaea. Key topics we will cover include actor creation, player input, character animation control, and game interactions.

Additionally, we will explore useful game-related engine features, such as spawn and despawn, input map settings, state machines, collision settings, navigation, and physics ray casting, that are required for developing the game.

The last chapter of this part delves into commonly employed software development processes for ensuring high-quality coding practices, offering insights into real-world development scenarios. By covering aspects of code refactoring and refinement, you will gain a better understanding of practical software development processes.

This part contains the following chapters:

  • Chapter 5, Learning How to Use the UE Gameplay Framework Base Classes...
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