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Unreal Engine 4.x Scripting with C++ Cookbook

You're reading from   Unreal Engine 4.x Scripting with C++ Cookbook Develop quality game components and solve scripting problems with the power of C++ and UE4

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Product type Paperback
Published in Mar 2019
Publisher
ISBN-13 9781789809503
Length 708 pages
Edition 2nd Edition
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Authors (3):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
Stephen Whittle Stephen Whittle
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Stephen Whittle
William Sherif William Sherif
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William Sherif
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Table of Contents (16) Chapters Close

Preface 1. UE4 Development Tools FREE CHAPTER 2. Creating Classes 3. Memory Management, Smart Pointers, and Debugging 4. Actors and Components 5. Handling Events and Delegates 6. Input and Collision 7. Communication Between Classes and Interfaces: Part I 8. Communication Between Classes and Interfaces: Part II 9. Integrating C++ and the Unreal Editor: Part I 10. Integrating C++ and the Unreal Editor: Part II 11. Working with UE4 APIs 12. Multiplayer Networking in UE4 13. AI for Controlling NPCs 14. User Interfaces - UI and UMG 15. Other Books You May Enjoy

Using the profiler to identify hot spots

The C++ profiler is extremely useful for finding sections of code that require a high amount of processing time. Using the profiler can help you find sections of code to focus on during optimization. If you suspect that a region of code runs slowly, then you can actually confirm that it isn't slow if it doesn't appear highlighted in the profiler.

How to do it...

  1. Go to Debug | Performance Profiler...:
  1. In the dialog shown in the preceding screenshot, select the type of analysis you'd like displayed. You can choose to analyze CPU Usage, GPU Usage, Memory Usage, or step through a Performance Wizard to assist you in selecting what you want to see.
  1. Make sure to run the...
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