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Unreal Engine 4 Virtual Reality Projects

You're reading from   Unreal Engine 4 Virtual Reality Projects Build immersive, real-world VR applications using UE4, C++, and Unreal Blueprints

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Product type Paperback
Published in Apr 2019
Publisher Packt
ISBN-13 9781789132878
Length 632 pages
Edition 1st Edition
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Authors (2):
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Robert Ruud Robert Ruud
Author Profile Icon Robert Ruud
Robert Ruud
Kevin Mack Kevin Mack
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Kevin Mack
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Table of Contents (20) Chapters Close

Title Page
About Packt
Contributors
Preface
1. Thinking in VR 2. Setting Up Your Development Environment FREE CHAPTER 3. Hello World - Your First VR Project 4. Getting Around the Virtual World 5. Interacting with the Virtual World - Part I 6. Interacting with the Virtual World - Part II 7. Creating User Interfaces in VR 8. Building the World and Optimizing for VR 9. Displaying Media in VR 10. Creating a Multiplayer Experience in VR 11. Taking VR Further - Extending Unreal Engine 12. Where to Go from Here 1. Useful Mind Hacks 2. Research and Further Reading 3. Other Books You May Enjoy Index

Going further


There are a few ways we could improve the work we've done here, but implementing them fully would fall outside the scope of this chapter. Let's take a brief moment to talk about ways you could improve on this class as you take things further.

Snap turn using analog input

Our current snap turn implementation works reasonably well on Vive wands, but doesn't feel great on Oculus Touch controls. It might feel better for our players to listen to the analog input from one of the thumbsticks and trigger a snap turn if it exceeds a certain threshold. This way, players could flip the thumbstick to the side to execute the snap, or just touch the edge of a Vive trackpad without having to press it.

You could execute this by setting up an input axis binding on a motion controller thumbstick, and testing to see whether the input is greater than a threshold amount (for this test, we used 0.8) for a right turn or less than the negative threshold for a left turn.

You'll need to remember to put...

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