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Unity Virtual Reality Projects

You're reading from   Unity Virtual Reality Projects Explore the world of virtual reality by building immersive and fun VR projects using Unity 3D

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Product type Paperback
Published in Sep 2015
Publisher Packt
ISBN-13 9781783988556
Length 286 pages
Edition 1st Edition
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Toc

Table of Contents (13) Chapters Close

Preface 1. Virtually Everything for Everyone 2. Objects and Scale FREE CHAPTER 3. VR Build and Run 4. Gaze-based Control 5. World Space UI 6. First-person Character 7. Physics and the Environment 8. Walk-throughs and Rendering 9. Using All 360 Degrees 10. Social VR Metaverse 11. What's Next?
Index

The info bubble


In a comic book, when a character says something, it's shown in a speech bubble. In many online social worlds, participants are represented by avatars and if you hover above someone's avatar, their name is displayed. I'll call this type of user interface an info bubble.

Info bubbles are located in world space at a specific 3D position, but the canvas should always be facing the camera. We can ensure this with a script.

In this example, we'll display the X, Z location of the WalkTarget object (set up in the previous chapter), controlled by the LookMoveTo.cs script. To add the info bubble, perform the following steps:

  1. From the Project panel, drag the DefaultCanvas prefab directly into the Scene view on top of WalkTarget under GameController so that its a child of WalkTarget.

  2. Rename it to InfoBubble.

  3. With InfoBubble selected, set the Rect Transform component's Pos X, Pos Y, Pos Z to (0, 0.2, 0).

  4. With Text under InfoBubble selected, set the Rect Transform component's Pos X, Pos Y,...

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