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Unity Virtual Reality Projects

You're reading from   Unity Virtual Reality Projects Explore the world of virtual reality by building immersive and fun VR projects using Unity 3D

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Product type Paperback
Published in Sep 2015
Publisher Packt
ISBN-13 9781783988556
Length 286 pages
Edition 1st Edition
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Toc

Table of Contents (13) Chapters Close

Preface 1. Virtually Everything for Everyone 2. Objects and Scale FREE CHAPTER 3. VR Build and Run 4. Gaze-based Control 5. World Space UI 6. First-person Character 7. Physics and the Environment 8. Walk-throughs and Rendering 9. Using All 360 Degrees 10. Social VR Metaverse 11. What's Next?
Index

Adding multiplayer networking


To make the scene run as multiplayer we need, at a minimum, a Network Manager component, and we need to identify any objects that will get spawned using the Network Identity component.

Network Manager and HUD

First, we'll add the Network Manager component, as follows:

  1. Navigate to GameObject | Create Empty and rename it NetworkController.

  2. Navigate to Add Component | Network | Network Manager.

  3. Navigate to Add Component | Network | Network Manager HUD.

We also added a Network Controller HUD menu, a crude default menu that Unity offers to select the runtime networking options (you can see it in the images that follow). It's for development. In a real project, you'll probably replace the default HUD with something more appropriate.

Network Identity and Transform

Next, add a Network Identity to the Avatar prefab. We will also add a Network Transform, which instructs the networking system to synchronize the player's Transform values to the avatar instances on each client,...

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