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Unity Game Development Scripting

You're reading from   Unity Game Development Scripting Write efficient C# scripts to create modular key game elements that are usable for any kind of Unity project

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Product type Paperback
Published in Dec 2014
Publisher
ISBN-13 9781783553631
Length 202 pages
Edition 1st Edition
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Author (1):
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Kyle D'Aoust Kyle D'Aoust
Author Profile Icon Kyle D'Aoust
Kyle D'Aoust
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Toc

Table of Contents (12) Chapters Close

Preface 1. Interactive Input FREE CHAPTER 2. GUI Time 3. Expandable Item Classes 4. Inventory 5. Enemy and Friendly AIs 6. Keeping Score 7. Creating Save and Load Systems 8. Aural Integration 9. Game Settings 10. Putting It All Together Index

Making audio configurations


For audio configurations, we'll set the volumes for background music, sound effects, and the atmospheric sounds. We will also be setting the speaker mode for the audio output. Let's start off by creating a new C# script and naming it Audio_Config.

Setting the values

The first function that we'll be creating will be used to set the default values for our configurations. Add this function to the script:

public void SetDefaults()
{
  SetBG(1.00f);
  SetSFX(0.80f);
  SetAtm(0.60f);
  SetAudioType("Stereo");
}

In this function, we call the functions that we'll be creating next to set the default values. For the first three functions, we set the volumes for various values. The last function sets the speaker mode to a stereo default.

Configuring the volumes

Now, we'll be adding the functionality to change the volumes. Add these functions to your script:

public void SetBG(float bgVolume)
{
  AudioSource[] audios = GameObject.FindObjectsOfType<AudioSource>();
    
  foreach...
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