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Unity Game Development Scripting

You're reading from   Unity Game Development Scripting Write efficient C# scripts to create modular key game elements that are usable for any kind of Unity project

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Product type Paperback
Published in Dec 2014
Publisher
ISBN-13 9781783553631
Length 202 pages
Edition 1st Edition
Tools
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Author (1):
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Kyle D'Aoust Kyle D'Aoust
Author Profile Icon Kyle D'Aoust
Kyle D'Aoust
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Toc

Table of Contents (12) Chapters Close

Preface 1. Interactive Input FREE CHAPTER 2. GUI Time 3. Expandable Item Classes 4. Inventory 5. Enemy and Friendly AIs 6. Keeping Score 7. Creating Save and Load Systems 8. Aural Integration 9. Game Settings 10. Putting It All Together Index

Tracking stats


Now we will add the stat tracking feature that we created in Chapter 6, Keeping Score.

Adding the script

To allow stat tracking, we will simply drag the StatTracker script and drop it on the main camera. Now, to show the menu for stats, we will need to add an Update function. Add this to your script:

void Update()
{
  if(Input.GetKeyUp(KeyCode.E))
  {
    if(showStats)
      showStats = false;
    else
      showStats = true;
  }
}

Now when the player presses the E key, it will toggle the showStats Boolean variable. The stats menu will only show when showStats is set to true.

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