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Unity Game Development Essentials

You're reading from   Unity Game Development Essentials If you have ambitions to be a game developer this guide is a must. Covering all the fundamentals of the Unity game engine, it will help you understand the different elements of 3D game creation through practical projects.

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Product type Paperback
Published in Oct 2009
Publisher Packt
ISBN-13 9781847198181
Length 316 pages
Edition 1st Edition
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Will Goldstone Will Goldstone
Author Profile Icon Will Goldstone
Will Goldstone
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Introducing rigid bodies


Physics engines give games a means of simulating realism in physical terms, and they are a feature in almost all game engines either natively or as a plugin. Unity utilizes the Nvidia PhysX physics engine, a precise modern physics engine that is used in many commercial games in the industry. Having a physics engine means that not only physical reactions, such as weight and gravity are possible, but realistic responses to friction, torque, and mass-based impact, are also possible.

Forces

The influence of the physics engine on objects is known as force, and forces can be applied in a variety of ways through components or scripting. In order to apply physics forces, an object must be what is known as a rigid body object.

The Rigidbody component

In order to invoke the physics engine in Unity, you must give an object a rigidbody component. This simply tells the engine to apply the physics engine to a particular object you need not apply it to an entire scene. It simply works...

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