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Unity Game Development Essentials

You're reading from   Unity Game Development Essentials If you have ambitions to be a game developer this guide is a must. Covering all the fundamentals of the Unity game engine, it will help you understand the different elements of 3D game creation through practical projects.

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Product type Paperback
Published in Oct 2009
Publisher Packt
ISBN-13 9781847198181
Length 316 pages
Edition 1st Edition
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Will Goldstone Will Goldstone
Author Profile Icon Will Goldstone
Will Goldstone
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Building the game


Now that we are ready to build the game, you need to consider the varying deployment methods discussed previously, and adapt the project to be built for the Web as well as a standalone game.

Adapting for web build

In Unity, the 3D world you work with is fully scaled by the engine to be presented in whatever resolution you specify in the Player Settings. We have also designed the menus in this book to be scalable in different resolutions by utilizing the Screen class to position GUIs based on current resolution. However, in order to learn about platform detection we will remove an element we don't want to be seen in our web version — the Quit button. In the Scripts folder in the Project panel, double-click the icon for MainMenuGUI2 to launch it in the script editor now.

Quit button platform automation

As this is a web build, the Quit button we have added to the menu is meaningless. This is because Application.Quit() commands do not function when a Unity game is played through...

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