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Unity Game Development Blueprints

You're reading from   Unity Game Development Blueprints Explore the various enticing features of Unity and learn how to develop awesome games

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Product type Paperback
Published in Nov 2014
Publisher
ISBN-13 9781783553655
Length 318 pages
Edition 1st Edition
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (11) Chapters Close

Preface 1. 2D Twin-stick Shooter 2. Creating GUIs FREE CHAPTER 3. Side-scrolling Platformer 4. First Person Shooter Part 1 – Creating Exterior Environments 5. First Person Shooter Part 2 – Creating Interior Environments 6. First Person Shooter Part 3 – Implementing Gameplay and AI 7. Creating Save Files in Unity 8. Finishing Touches 9. Creating GUIs Part 2 – Unity's New GUI System Index

Project overview


In this chapter, we are going to add in functionality to some of our previously created games, adding in high scores and even an in-game level editor, which can be used for future projects.

Your objectives

This project will be split into a number of tasks. It will be a simple step-by-step process from beginning to end. Here is the outline of our tasks:

  • Saving a high score

  • Level editor – introduction

  • Adding/removing walls at runtime

  • Toggling editor, GUI, and selecting additional tiles

  • Saving/loading levels to file

In this chapter, we will use projects that we created in the earlier chapters, specifically the projects from Chapter 2, Creating GUIs, and Chapter 3, Side-scrolling Platformer. You may continue with your previous projects or pick up a copy along with the assets for this chapter from the example code provided for this book on Packt Publishing's website (https://www.packtpub.com/books/content/support).

In addition, the completed project and source files are located there...

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