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Unity Game Development Blueprints

You're reading from   Unity Game Development Blueprints Explore the various enticing features of Unity and learn how to develop awesome games

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Product type Paperback
Published in Nov 2014
Publisher
ISBN-13 9781783553655
Length 318 pages
Edition 1st Edition
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (11) Chapters Close

Preface 1. 2D Twin-stick Shooter 2. Creating GUIs FREE CHAPTER 3. Side-scrolling Platformer 4. First Person Shooter Part 1 – Creating Exterior Environments 5. First Person Shooter Part 2 – Creating Interior Environments 6. First Person Shooter Part 3 – Implementing Gameplay and AI 7. Creating Save Files in Unity 8. Finishing Touches 9. Creating GUIs Part 2 – Unity's New GUI System Index

Challenges


For those of you who want to do more with this project, there are still plenty of things you can do, especially after finishing the rest of this book. Here are some ideas to get your mind thinking:

  • In the same way that we can only create one PlayerStart, change it so that we can only place one goal! In that same line of thinking, have the player start to be invisible when we are playing the game!

  • In our first-person "shooter" game, save the player's Position and Rotation so that whenever you quit and resume the game, you start off where you were!

  • Now that we have the new level editor working, change the system so that we start the game loading a level from a file instead of from the provided array!

  • You may notice that at some places, collectibles are placed on top of one another. Now, this doesn't really hurt levels loaded, as when you save the level, it will only place one of them. However, should you want to fix this, you can just change the collider from a sphere collider to a...

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