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Unity Game Development Blueprints

You're reading from   Unity Game Development Blueprints Explore the various enticing features of Unity and learn how to develop awesome games

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Product type Paperback
Published in Nov 2014
Publisher
ISBN-13 9781783553655
Length 318 pages
Edition 1st Edition
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (11) Chapters Close

Preface 1. 2D Twin-stick Shooter 2. Creating GUIs FREE CHAPTER 3. Side-scrolling Platformer 4. First Person Shooter Part 1 – Creating Exterior Environments 5. First Person Shooter Part 2 – Creating Interior Environments 6. First Person Shooter Part 3 – Implementing Gameplay and AI 7. Creating Save Files in Unity 8. Finishing Touches 9. Creating GUIs Part 2 – Unity's New GUI System Index

Importing assets


In this chapter, we are going to create an interior environment. This will be useful to know, because unlike a landscape, we can use straight floors and more structure as most houses are that way, and we will use models to build the environment!

To show how easy it is to use, let's get started. Perform the following steps:

  1. Start off by going to the Materials folder in the Project tab, and create two new materials by selecting Create | New Material. Give one of the new materials the name House and the other, Props. Once you have that created go to your example code folder and move over the 2048_House_TEX.jpg and 2048_Props_TEX.jpg files. Once you've done that, apply that texture to the materials. Have a look at the following screenshot:

  2. Create a new folder in our Assets folder named Models.

    Note

    Optionally, you can move the models from the Terrain Assets folder to here as well, but as we aren't using them anymore, I didn't.

    John Espiritu has very kindly provided some models in...

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