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Unity Game Development Blueprints

You're reading from   Unity Game Development Blueprints Explore the various enticing features of Unity and learn how to develop awesome games

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Product type Paperback
Published in Nov 2014
Publisher
ISBN-13 9781783553655
Length 318 pages
Edition 1st Edition
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Toc

Table of Contents (11) Chapters Close

Preface 1. 2D Twin-stick Shooter 2. Creating GUIs FREE CHAPTER 3. Side-scrolling Platformer 4. First Person Shooter Part 1 – Creating Exterior Environments 5. First Person Shooter Part 2 – Creating Interior Environments 6. First Person Shooter Part 3 – Implementing Gameplay and AI 7. Creating Save Files in Unity 8. Finishing Touches 9. Creating GUIs Part 2 – Unity's New GUI System Index

Project overview


In this chapter, we take on the role of an environment artist whose been tasked with creating an outdoor environment. We will use assets that I've placed in the example code as well as assets already provided to us by Unity for mesh placement. In addition to this, you will also learn some beginner-level design.

Your objectives

This project will be split into a number of tasks. It will be a simple step-by-step process from the beginning to end. Here is an outline of our tasks:

  • Creating the exterior environment – Terrain

  • Beautifying the environment – adding water, trees, and grass

  • Building the atmosphere

  • Designing the level layout and background

Prerequisites

As in Chapter 1, 2D Twin-stick Shooter, you will need Unity installed on your computer, but we will be starting a new project from scratch.

This chapter uses graphical assets that can be downloaded from the example code provided for this book on Packt's website:

https://www.packtpub.com/books/content/support

In addition, the completed...

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