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Unity Game Development Blueprints

You're reading from   Unity Game Development Blueprints Explore the various enticing features of Unity and learn how to develop awesome games

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Product type Paperback
Published in Nov 2014
Publisher
ISBN-13 9781783553655
Length 318 pages
Edition 1st Edition
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (11) Chapters Close

Preface 1. 2D Twin-stick Shooter 2. Creating GUIs FREE CHAPTER 3. Side-scrolling Platformer 4. First Person Shooter Part 1 – Creating Exterior Environments 5. First Person Shooter Part 2 – Creating Interior Environments 6. First Person Shooter Part 3 – Implementing Gameplay and AI 7. Creating Save Files in Unity 8. Finishing Touches 9. Creating GUIs Part 2 – Unity's New GUI System Index

Chapter 3. Side-scrolling Platformer

At this point, we have a chance to work on a full game, but we've only used 2D so far. In this chapter, we will explore how we can use the concepts that we learned in 2D and use them with a 3D game with 2D gameplay.

As long as we have played games, there has been one particular genre that has stayed with us almost from the beginning, the platformer. Starting with Donkey Kong with the familiar content that we know, refined in Super Mario Brothers, given more action with Mega Man, taken faster with Sonic the Hedgehog, and used even today with games such as Terraria, Super Meat Boy, and Child of Light, there is something that draws us to this specific type of game, especially within the indie game community.

A platform game (known commonly as a platformer) consists of a player controlling a character that can move around a game environment with extensive jumping between platforms, hence the name.

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