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Unity Game Development Blueprints

You're reading from   Unity Game Development Blueprints Explore the various enticing features of Unity and learn how to develop awesome games

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Product type Paperback
Published in Nov 2014
Publisher
ISBN-13 9781783553655
Length 318 pages
Edition 1st Edition
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (11) Chapters Close

Preface 1. 2D Twin-stick Shooter 2. Creating GUIs FREE CHAPTER 3. Side-scrolling Platformer 4. First Person Shooter Part 1 – Creating Exterior Environments 5. First Person Shooter Part 2 – Creating Interior Environments 6. First Person Shooter Part 3 – Implementing Gameplay and AI 7. Creating Save Files in Unity 8. Finishing Touches 9. Creating GUIs Part 2 – Unity's New GUI System Index

Publishing the game

The final thing that we are going to touch on for the project is actually publishing it:

  1. Go to File | Build Settings. From here, you can decide which platforms and/or scenes to include with your project.
  2. Click on the Add Current… button to add our current scene to the game, as follows:
    Publishing the game
  3. After that, since we are just publishing to our current platform, confirm that the settings are correct, and click on the Build and Run button.
  4. Once you press the button, you'll be brought to a menu to name your application that you are going to save. Give it a name, save it, and wait. If all goes well, you should be brought to a menu allowing you to set some options before the game starts:
    Publishing the game
  5. After that, click on the Play! button to see your completed project. Have a look at the following screenshot:
    Publishing the game
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