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Unity Character Animation with Mecanim

You're reading from   Unity Character Animation with Mecanim A detailed guide to the complex new animation tools in Unity, packed with clear instructions and illustrated with original content in the context of a next generation zombie apocalypse adventure game

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Product type Paperback
Published in Sep 2015
Publisher
ISBN-13 9781849696364
Length 290 pages
Edition 1st Edition
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Author (1):
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Jamie Dean Jamie Dean
Author Profile Icon Jamie Dean
Jamie Dean
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Table of Contents (11) Chapters Close

Preface 1. The Zombie Attacks! 2. Rigging Characters for Unity in 3ds Max and Maya FREE CHAPTER 3. Interacting with the Environment 4. Working with Motion Capture Data 5. Retargeting Animation 6. Talking Heads 7. Controlling Player Animation with Blend Trees 8. Implementing Ragdoll Physics 9. Controlling Enemy Animation with AI and Triggers Index

Timing out the zombie's pursuit


By adding the time out, we allow the zombie to forget about the player after enough time has been spent out of range:

  1. Add the following code to the list of variables at the top of the zombie_nav_Start script:

    var alertTimeOut : float = 5.0;
    var alertTimer : float;

    The variable alertTimeOut defines the time in seconds that it will take the zombie to forget about the player. Keeping this variable exposed, makes it easy to adjust in the Inspector panel.

    The next variable, alertTimer, keeps track of the time that has passed.

  2. In the Update function, locate the following if statement:

    if(playerDistance <= attackRange && !attacking)
    {
     Attack();
    }
  3. Add the following line of code after Attack():

    alertTimer = 0.0;
  4. After the closing curly bracket of the statement, add the following code:

    else if(playerDistance > alertDistance)
    {
        alertTimer += Time.deltaTime;
        if(alertTimer > alertTimeOut)
        {
            alerted = false;
        }
    }

    The else if statement comes...

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