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Unity Character Animation with Mecanim

You're reading from   Unity Character Animation with Mecanim A detailed guide to the complex new animation tools in Unity, packed with clear instructions and illustrated with original content in the context of a next generation zombie apocalypse adventure game

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Product type Paperback
Published in Sep 2015
Publisher
ISBN-13 9781849696364
Length 290 pages
Edition 1st Edition
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Author (1):
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Jamie Dean Jamie Dean
Author Profile Icon Jamie Dean
Jamie Dean
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Table of Contents (11) Chapters Close

Preface 1. The Zombie Attacks! 2. Rigging Characters for Unity in 3ds Max and Maya FREE CHAPTER 3. Interacting with the Environment 4. Working with Motion Capture Data 5. Retargeting Animation 6. Talking Heads 7. Controlling Player Animation with Blend Trees 8. Implementing Ragdoll Physics 9. Controlling Enemy Animation with AI and Triggers Index

Chapter 3. Interacting with the Environment

In this chapter we will explore several different kinds of interaction within Unity.

When we focus on the player and environment, interaction is based on a visual response to the player's input, and in a game, this usually takes the form of animation.

In this case, our game is played from a first-person perspective—we will not see the full character on screen, so what the player experiences, needs to concisely convey the state of the game.

Some first-person games display a weapon or just a crosshair. Our game will involve more than just shooting, so we will see the character's hands and arms—this will allow us to demonstrate different kinds of animation within Unity.

Mecanim will allow us to trigger animations according to player input and other conditions—try to think beyond the simple playing of an animation sequence when a button is pushed—Mecanim is capable of more than this and can bring about a...

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