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Unity AI Programming Essentials

You're reading from   Unity AI Programming Essentials Use Unity3D, a popular game development ecosystem, to add realistic AI to your games quickly and effortlessly

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Product type Paperback
Published in Dec 2014
Publisher
ISBN-13 9781783553556
Length 162 pages
Edition 1st Edition
Tools
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Author (1):
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Curtis Bennett Curtis Bennett
Author Profile Icon Curtis Bennett
Curtis Bennett
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Toc

Conventions

In this book, you will find a number of styles of text that distinguish between different kinds of information. Here are some examples of these styles, and an explanation of their meaning.

Code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles are shown as follows: "We find all the NavigationTargetRig objects and store them in the coverPoints array."

A block of code is set as follows:

public override void Start(AI ai)
{
     base.Start(ai);

     ai.WorkingMemory.SetItem("donePatrolling", true);
}

New terms and important words are shown in bold. Words that you see on the screen, in menus or dialog boxes for example, appear in the text like this: "In the AI game object/component that was added, from the Mind tab, set Behavior Tree Asset to RandomWalk."

Note

Warnings or important notes appear in a box like this.

Tip

Tips and tricks appear like this.

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