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Unity 5.x Game AI Programming Cookbook

You're reading from   Unity 5.x Game AI Programming Cookbook Build and customize a wide range of powerful Unity AI systems with over 70 hands-on recipes and techniques

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Product type Paperback
Published in Mar 2016
Publisher Packt
ISBN-13 9781783553570
Length 278 pages
Edition 1st Edition
Tools
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Authors (2):
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Jorge Palacios Jorge Palacios
Author Profile Icon Jorge Palacios
Jorge Palacios
Jorge Elieser P Garrido Jorge Elieser P Garrido
Author Profile Icon Jorge Elieser P Garrido
Jorge Elieser P Garrido
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Toc

Table of Contents (10) Chapters Close

Preface 1. Behaviors – Intelligent Movement FREE CHAPTER 2. Navigation 3. Decision Making 4. Coordination and Tactics 5. Agent Awareness 6. Board Games AI 7. Learning Techniques 8. Miscellaneous Index

Introduction

As we will see, this is not a chapter focused on a sole subject, but rather a chapter that has its own original recipes and also learns from previous recipes in order to create new or improved techniques.

In this chapter, we will learn different recipes for coordinating different agents into one organism, such as formations and techniques that allow us to make tactical decisions based on graphs (such as waypoints) and influence maps. These techniques use different elements from the previous chapters and recipes, especially from the graph construction and path finding algorithms found in Chapter 2, Navigation.

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