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Unity 5.x Game AI Programming Cookbook

You're reading from   Unity 5.x Game AI Programming Cookbook Build and customize a wide range of powerful Unity AI systems with over 70 hands-on recipes and techniques

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Product type Paperback
Published in Mar 2016
Publisher Packt
ISBN-13 9781783553570
Length 278 pages
Edition 1st Edition
Tools
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Authors (2):
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Jorge Palacios Jorge Palacios
Author Profile Icon Jorge Palacios
Jorge Palacios
Jorge Elieser P Garrido Jorge Elieser P Garrido
Author Profile Icon Jorge Elieser P Garrido
Jorge Elieser P Garrido
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Toc

Table of Contents (10) Chapters Close

Preface 1. Behaviors – Intelligent Movement FREE CHAPTER 2. Navigation 3. Decision Making 4. Coordination and Tactics 5. Agent Awareness 6. Board Games AI 7. Learning Techniques 8. Miscellaneous Index

Finding your way out of a maze with DFS


The Depth-First Search (DFS) algorithm is a path-finding technique suitable for low-memory devices. Another common use is to build mazes with a few modifications to the list of nodes visited and discovered, however the main algorithm stays the same.

Getting ready

This is a high-level algorithm that relies on each graph's implementation of the general functions, so the algorithm is implemented in the Graph class.

It is important to

How to do it...

Even though this recipe is only defining a function, please take into consideration the comments in the code to understand the indentation and code flow for effectively:

  1. Declare the GetPathDFS function:

    public List<Vertex> GetPathDFS(GameObject srcObj, GameObject dstObj)
    {
        // next steps
    }
  2. Validate if input objects are null:

    if (srcObj == null || dstObj == null)
        return new List<Vertex>();
  3. Declare and initialize the variables we need for the algorithm:

    Vertex src = GetNearestVertex(srcObj.transform...
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