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Unity 5.x Animation Cookbook

You're reading from   Unity 5.x Animation Cookbook An advanced solution to all your Animation problems

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Product type Paperback
Published in May 2016
Publisher Packt
ISBN-13 9781785883910
Length 328 pages
Edition 1st Edition
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Author (1):
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Maciej Szczesnik Maciej Szczesnik
Author Profile Icon Maciej Szczesnik
Maciej Szczesnik
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Table of Contents (11) Chapters Close

Preface 1. Working with Animations FREE CHAPTER 2. Working with the Animation View 3. 2D and User Interface Animation 4. Character Movement 5. Character Actions and Expressions 6. Handling Combat 7. Special Effects 8. Animating Cutscenes 9. Physics and Animations 10. Miscellaneous

Working with Animations

This chapter explains the essentials of working with animations in Unity and covers the following topics:

  • Importing skeletal animations
  • Configuring generic and humanoid rigs
  • Creating and assigning an Animator Controller
  • Creating animation transitions in Animator Controller
  • Using parameters to control the animation flow
  • Using animations from multiple assets
  • Looping mirroring and offsetting animations
  • Adjusting the playback speed of animations
  • Using override Animator Controllers to animate different types of characters
  • Importing object animation from a 3D package
You have been reading a chapter from
Unity 5.x Animation Cookbook
Published in: May 2016
Publisher: Packt
ISBN-13: 9781785883910
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