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Unity 5.x Animation Cookbook

You're reading from   Unity 5.x Animation Cookbook An advanced solution to all your Animation problems

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Product type Paperback
Published in May 2016
Publisher Packt
ISBN-13 9781785883910
Length 328 pages
Edition 1st Edition
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Author (1):
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Maciej Szczesnik Maciej Szczesnik
Author Profile Icon Maciej Szczesnik
Maciej Szczesnik
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Table of Contents (11) Chapters Close

Preface 1. Working with Animations FREE CHAPTER 2. Working with the Animation View 3. 2D and User Interface Animation 4. Character Movement 5. Character Actions and Expressions 6. Handling Combat 7. Special Effects 8. Animating Cutscenes 9. Physics and Animations 10. Miscellaneous

Using root motion to create a dodge move


We can achieve a lot of gameplay actions in combat using just animations. A great example of such an action is the dodge move.

Getting ready

To follow this recipe, we need a character with SpiderIdle and Dodge animations (we will be using our Spider character in this example). The dodge animation should be created with root motion. Please check the example in the following screenshot:

Spider dodge with root motion translation

You can also go to the Chapter 06 Handling combat\Recipe 04 Using root motion to create a dodge move directory. Open the Example.unity scene there. You will find the same Humanoid and Spider characters we had in previous recipes. They have the same animations and scripts as in the Using transitions from Any State to play hit reactions recipe. The Spider has one additional animation: Dodge. If you hit the space bar in Play Mode, the Spider will attempt to dodge the sword swing. You can find all the necessary animations in the Chapter...

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