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Unity 5.x 2D Game Development Blueprints

You're reading from   Unity 5.x 2D Game Development Blueprints Explore the features of Unity 5 for 2D game development by building three amazing game projects

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Product type Paperback
Published in Sep 2016
Publisher Packt
ISBN-13 9781784393106
Length 252 pages
Edition 1st Edition
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Authors (2):
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Francesco Sapio Francesco Sapio
Author Profile Icon Francesco Sapio
Francesco Sapio
Abdelrahman Elsayegh Abdelrahman Elsayegh
Author Profile Icon Abdelrahman Elsayegh
Abdelrahman Elsayegh
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Toc

Upgrading the towers

Upgrading and selling the towers might be a little bit tricky. For this reason, this section is completely optional and you can feel free to skip it. Furthermore, the code here could be optimized, but it has been left without optimization for the sake of learning. In fact, this way it is easier to understand. Once all the key concepts that have been covered in this section are clear, the reader is invited to improve the code as an exercise.

How it works

Every time the player selects a tower, a menu appears and gives the player the possibility of upgrading or selling the tower. Therefore, the menu that we are going to create in this section will be disabled from the beginning, and it will be enabled when a tower is selected. We will see how a tower is selected in the next chapter, but the key idea is that every time a tower is selected, it has to be communicated to our menu which tower it is. In this way, our menu can correctly upgrade the tower, or destroy it if the player...

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