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Unity 5.x 2D Game Development Blueprints

You're reading from   Unity 5.x 2D Game Development Blueprints Explore the features of Unity 5 for 2D game development by building three amazing game projects

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Product type Paperback
Published in Sep 2016
Publisher Packt
ISBN-13 9781784393106
Length 252 pages
Edition 1st Edition
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Authors (2):
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Francesco Sapio Francesco Sapio
Author Profile Icon Francesco Sapio
Francesco Sapio
Abdelrahman Elsayegh Abdelrahman Elsayegh
Author Profile Icon Abdelrahman Elsayegh
Abdelrahman Elsayegh
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Summary


In this chapter, we walked through basic pathfinding techniques and the AStar Algorithm, by adding our very first AI character, which in turn added more life to our game. We discussed pathfinding, the AStar Algorithm, and how to apply AI in Unity.

Unluckily, this is it for our RPG. In fact, to develop an entire game with all the features would require several books. However, in these last two chapters we gave a good foundation for learning more.

In the next chapter, we will move onto our last project, where we will use all of the skills that we have learnt so far to create a strategy game.

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