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Unity 3.x Game Development Essentials

You're reading from   Unity 3.x Game Development Essentials If you have an idea for a game but lack the skills to create it, this book is the perfect introduction. There’s lots of handholding through all the essentials, culminating in the building of a full 3D game.

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Product type Paperback
Published in Dec 2011
Publisher Packt
ISBN-13 9781849691444
Length 488 pages
Edition 1st Edition
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Author (1):
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Will Goldstone Will Goldstone
Author Profile Icon Will Goldstone
Will Goldstone
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Table of Contents (21) Chapters Close

Unity 3.x Game Development Essentials
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Enter the Third Dimension 2. Prototyping and Scripting Basics FREE CHAPTER 3. Creating the Environment 4. Player Characters and Further Scripting 5. Interactions 6. Collection, Inventory, and HUD 7. Instantiation and Rigidbodies 8. Particle Systems 9. Designing Menus 10. Animation Basics 11. Performance Tweaks and Finishing Touches 12. Building and Sharing 13. Testing and Further Study Index

Quality Settings


When exporting from Unity, you are not restricted to any single level of quality. You have a lot of control over the quality of your output, which comes in the form of the Quality Settings. Open this now in the Inspector part of the interface by choosing Edit | Project Settings | Quality from the top menu.

Here you'll find the ability to set your three different builds to one of the six different quality presets—Fastest, Fast, Simple, Good, Beautiful, and Fantastic. You can then edit these presets yourself to achieve precise results as you need to. To understand the range of potential quality that Unity can produce, let's take a look at the opposite ends of the scale, comparing Fastest with Fantastic:

As you can see, these settings are vastly different at each end of the scale, so let's take a look at what the individual settings do:

  • Pixel Light Count: The number of pixel lights that can be used in your scene. Lights in Unity are rendered as a pixel or vertex; pixel lights...

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