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Unity 3D Game Development

You're reading from   Unity 3D Game Development Designed for passionate game developers—Engineered to build professional games

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Product type Paperback
Published in Aug 2022
Publisher Packt
ISBN-13 9781801076142
Length 370 pages
Edition 1st Edition
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Authors (4):
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Anthony Davis Anthony Davis
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Anthony Davis
Ryan Stunkel Ryan Stunkel
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Ryan Stunkel
Russell Craig Russell Craig
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Russell Craig
Travis Baptiste Travis Baptiste
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Travis Baptiste
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Toc

UI elements

There are common UI elements that are used during any game. Whether it’s the main menu, inventory system, health representation, or a spatial item interaction system, they all serve a single purpose: give the player as much information as possible without directly affecting their immersion too much that it pulls them away from the experience.

In the next few sections, we will cover the topics previously mentioned. These are generalized terms for the user interface and are not supposed to be set in concrete. These are design thoughts following common topics that currently exist for the UI portion of game development.

Use these sections as references for design when thinking about your game projects in the future. We will begin with the main menu; coincidentally, this is the menu that will appear first for your players.

Main menu

When a game menu pops up for the first time after loading the game up, this is the first time the developers get to create...

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