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Unity 3D Game Development

You're reading from   Unity 3D Game Development Designed for passionate game developers—Engineered to build professional games

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Product type Paperback
Published in Aug 2022
Publisher Packt
ISBN-13 9781801076142
Length 370 pages
Edition 1st Edition
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Authors (4):
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Anthony Davis Anthony Davis
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Anthony Davis
Ryan Stunkel Ryan Stunkel
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Ryan Stunkel
Russell Craig Russell Craig
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Russell Craig
Travis Baptiste Travis Baptiste
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Travis Baptiste
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Toc

Build and Test

At this point in the development journey, we’ve gone through a great amount of work together. We should now have a vertical slice of a game that, so far, we’ve been able to play in the Unity Editor and it’s working. This is wonderful, but are you going to expect your players to download Unity and open the package up, then play it in the editor? I think not! This is where we want to build the game project out into an executable. In this chapter, we will go over how to build your game out so it can be published and tested and ultimately get into the hands of players.

You will learn about:

  • Building from Unity
  • Testing—functional, performance, playtesting, soak, and localization testing
  • User Experience (UX)
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