Index
As this ebook edition doesn't have fixed pagination, the page numbers below are hyperlinked for reference only, based on the printed edition of this book.
Symbols
2D adventure game
draw calls, optimizing 145
dynamic interactable environment, creating 125
Game Design Document (GDD), extending 108-112
level and environment design 119
moving platforms, adding 125
normal map, using 118, 119
polish, adding to environment 135
triggers, adding 125
2D adventure game project
scripts, importing from 427-431
2D Animation package 113
2D character animation 173
2D collection game 20, 21
2D enemy systems
refactoring, to 3D with NavMesh 426, 427
2D enemy systems, to 3D with NavMesh
2D scripts, importing 427-431
enemy NavMesh Agent (Prefab), configuring 438
PatrolWaypoints class, refactoring 431
waypoints, adding to level and testing 445, 446
2D environment builder 112
2D follow camera
creating 71...