Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Unity 2021 Cookbook

You're reading from   Unity 2021 Cookbook Over 140 recipes to take your Unity game development skills to the next level

Arrow left icon
Product type Paperback
Published in Sep 2021
Publisher Packt
ISBN-13 9781839217616
Length 816 pages
Edition 4th Edition
Languages
Tools
Arrow right icon
Authors (2):
Arrow left icon
Shaun Ferns Shaun Ferns
Author Profile Icon Shaun Ferns
Shaun Ferns
Matt Smith Matt Smith
Author Profile Icon Matt Smith
Matt Smith
Arrow right icon
View More author details
Toc

Table of Contents (15) Chapters Close

1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs FREE CHAPTER 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Creating 3D Objects, Terrains, Textures, and Materials 6. 2D Animation and Physics 7. Characters, Game Kits, and Starter Assets 8. Web Server Communication and Online Version Control 9. Controlling and Choosing Positions 10. Navigation Meshes and Agents 11. Cameras and Rendering Pipelines 12. Shader Graphs and Video Players 13. Advanced Topics - Gizmos, Automated Testing, and More 14. Particle Systems and Other Visual Effects 15. Virtual and Augmented Reality (VR/AR)
Advanced Topics - Gizmos, Automated Testing, and More

This chapter will put together four sets of advanced recipes:

  • Gizmos
  • Saving and loading game data
  • Automated testing
  • An introduction to Unity Python

Let's take a look at each in this introduction!

Gizmos

Gizmos are another kind of Unity editor customization. Gizmos are visual aids for game designers that are provided in the Scene window. They can be useful as setup aids (to help us know what we are doing) or for debugging (understanding why objects aren't behaving as expected).

Gizmos are not drawn through Editor scripts, but as part of the Monobehaviour class, so they only work for GameObjects in the current scene. Gizmo drawing is usually performed in two methods:

  • OnDrawGizmos(): This is executed every frame or editor window repaint, for every GameObject in the Hierarchy window.
  • OnDrawGizmosSelect(): This is executed...
lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at R$50/month. Cancel anytime